Games Like Clair Obscur: Expedition 33

Persona 5 Royal
(2019)94WHY IT'S HERE
The clearest tonal cousin. It pairs turn-based combat with a calendar system and a cast the writing takes seriously, and it runs long enough to earn its emotional payoffs.

Baldur's Gate III
(2023)95WHY IT'S HERE
Matches the tactical depth rather than the reactive timing. Every fight is a puzzle with dozens of valid solutions, and the writing is the best in the genre.

Divinity: Original Sin II
(2017)91WHY IT'S HERE
The most demanding tactical system here. Positioning, elemental surfaces and party synergy matter more than raw numbers, which rewards the same attentiveness.

Final Fantasy VII Remake
(2020)89WHY IT'S HERE
The closest thing to Expedition 33 hybrid combat, blending real-time movement with menu-driven commands so you never fully disengage during a fight.

Undertale
(2015)96WHY IT'S HERE
Short, strange and mechanically inventive, with dodging built directly into enemy turns. Pick it for the writing and the willingness to break its own rules.

Slay the Spire
(2019)93WHY IT'S HERE
Strips the genre to pure decision-making. No story to speak of, but if what you loved was the feeling of a well-built turn, this is that feeling distilled.

Dragon Quest VII Reimagined
(2026)92WHY IT'S HERE
A classical take rebuilt for modern pacing. Slower and warmer than Expedition 33, and a good choice when you want the format without the melancholy.

Digimon Story: Time Stranger
(2025)84WHY IT'S HERE
Deep party building with a genuinely intricate creature system. The lightest tone on this list, which makes it the palate cleanser after a heavy story.
Methodology & FAQ
Selected for overlap with one of two Expedition 33 strengths: reactive turn-based combat that rewards attention, or writing and tone that treat the player as an adult.
Q: Do any of these have the same timed-defence mechanic?
Very few games commit to it as fully as Expedition 33 does. The closest experiences come from games that make positioning and reaction matter within a turn rather than pure menu selection.
Q: I want the story quality more than the combat. Where should I start?
Start with the entries flagged for writing in the notes below. Those prioritise character and theme over systems depth.
Q: Are these all long games?
No. The list deliberately mixes eighty-hour campaigns with games you can finish in ten to fifteen hours, and each note states roughly what you are committing to.


