Best Single-Player Games You Can Finish in a Week

Titanfall 2
(2016)89WHY IT'S HERE
Around six hours for the campaign, which technically makes it a weekend rather than a week. Included because it is the best-paced shooter campaign ever made and nothing is padded.

Tunic
(2022)89WHY IT'S HERE
Roughly twelve hours. Works well in short sessions, though you will want a notebook, since it expects you to record things rather than tracking them for you.

Ori and the Will of the Wisps
(2020)91WHY IT'S HERE
About twelve hours. Excellent in ninety-minute pieces thanks to generous save points, and the difficulty stays reasonable throughout.

Return of the Obra Dinn
(2018)95WHY IT'S HERE
Eight to ten hours of pure deduction. Best played in longer sittings, because holding the current state of your reasoning in your head is most of the game.

Hellblade: Senua's Sacrifice
(2017)84WHY IT'S HERE
Around eight hours and deliberately unrelenting. Use headphones and plan on two or three longer sittings rather than nightly fragments.

Shadow of the Colossus
(2018)93WHY IT'S HERE
Roughly ten hours structured as sixteen self-contained encounters, which makes it the easiest game here to play one piece at a time.

God of War
(2018)96WHY IT'S HERE
Twenty to twenty-five hours if you stay on the main path, which is the upper edge of a week. Ignore the side content and it fits comfortably.

Inside
(2016)92WHY IT'S HERE
Three hours in one sitting. The shortest entry by far, and the right choice when the week has already gotten away from you.
Methodology & FAQ
Selected for completion times between ten and twenty-five hours based on community playtime data, with a preference for games whose structure suits short evening sessions.
Q: What counts as finishing?
Reaching the credits on a normal playthrough, not completing every optional objective. Side content in these games is genuinely optional rather than required for the story to make sense.
Q: Can I play these in ninety-minute sessions?
Most of them, yes. The notes flag the few that expect longer sittings because of checkpoint spacing or sustained tension.
Q: Why not include shorter games?
Because they belong on a different list. Games under ten hours are a weekend project rather than a week, and they deserve their own treatment.

